C-Bar

Locations to play. Make notes on the current status and quality of machines throughout town.

Re: C-Bar

Postby Opto on Mon Oct 04, 2010 12:57 am

I got 2-balls in trough after LITZ (didn't reload the gumball machine completely . Apparently the more recent ROMS will fix this. Besides that and the powerball divertor not being quick enough it's playing a lot better.

EDIT - 2 balls in the shooter lane after LITZ
Last edited by Opto on Mon Oct 04, 2010 2:01 pm, edited 1 time in total.
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Re: C-Bar

Postby ROM on Mon Oct 04, 2010 9:32 am

This is trivial (but sort of important): The light for the yellow insert at the base of the left ramp it out. This light tells you to hit the left ramp to start a mode...

But, players, here's something to remember: If the other mode start light - in the upper right scoop - is not lit, then that means the one for the left ramp IS.
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Re: C-Bar

Postby revtest on Mon Oct 04, 2010 1:07 pm

On Judge Dredd he means.
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Re: C-Bar

Postby ROM on Mon Oct 04, 2010 2:02 pm

oops, yes. Sorry.
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Re: C-Bar

Postby Jeri on Mon Oct 04, 2010 2:59 pm

Thanks Opto - I'll see if I can get new ROM's after the 15th.

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Re: C-Bar

Postby videomode on Mon Oct 04, 2010 3:35 pm

I was playing roller games yesterday and the upper flipper stopped working on my 1st ball so I played the game out and wrote the problem on the sheet. I decided to play the game again with no upper flipper just for fun and during my next game it started working again. Just thought I would let you know.
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Re: C-Bar

Postby Dropshot on Wed Oct 06, 2010 11:42 am

Many issues with Who Dunnit? The Up on the elevator doesn't work, neither the left orbital or right orbital/ramp register. That might be it, hard to tell if there was more since I only played one game.
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Re: C-Bar

Postby Jeri on Thu Oct 07, 2010 11:00 pm

We fixed the orbit and elevator of Who Dunit and added a "29" strong coil and fixed the diverter hang up on Roller Games.

Ran out of time tonight to fix the other small issues.

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Re: C-Bar

Postby eric on Sun Oct 10, 2010 10:43 am

Creature was turned off when I was there yesterday. The other players said it was randomly resetting. Also heard that Rollergames wasn't locking balls consistently. Maybe someone who was playing these games could give more accurate details.

The gumball diverter on TZ wasn't working, and neither was the trough proximity sensor.

BK2K was added yesterday and seems to be the one that was at the Standard. Creature was added on Friday and does not appear to be the one from Voodoo 2. This place is shaping up to be INSANE@!@@@!@!
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Re: C-Bar

Postby Ricochet on Sun Oct 10, 2010 10:54 am

I think we fixed those problems last night after 10 PM.
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Re: C-Bar

Postby eric on Sun Oct 10, 2010 11:05 am

Totally, I was there yesterday in the afternoon. Thanks, Ricochet!
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Re: C-Bar

Postby Jeri on Sat Oct 16, 2010 10:26 pm

Indy 500 was added last night. The right flipper is on the weak side, but still hits the ramp. We'll head over and tweak it some more soon.

Current line up is:
Roller Games
Judge Dredd
Jack*Bot
Road Kings
Twilight Zone
Indy 500
Black Knight 2000
Creature from the Black Lagoon
Who Dunit
Demolition Man
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Re: C-Bar

Postby inthecan on Sun Oct 17, 2010 2:02 pm

What a spectacular selection of awesome! Thanks indeed.
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Re: C-Bar

Postby Dropshot on Sun Oct 17, 2010 3:44 pm

Oh yes, quite the line-up it is. On I500, there were times that a direct hit to the lock would bounce out. Most of the time it would happen if you really drilled the shot, not sure if anything can be done about this. That shot is very important especially during multi-ball when you are trying to re-lock all 3 and to have them bounce out like that can get frustrating. Other than that the game plays great! All the games play great!
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Re: C-Bar

Postby revtest on Sun Oct 17, 2010 11:58 pm

I500 didn't seem to be holding the high scores & Creach reset during multiball twice today. Jackbot was mean and called me names but the Black Knight kicked his ass for me!! Thanks again for the sweet line-up ladies ;)
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Re: C-Bar

Postby Jeri on Tue Oct 19, 2010 4:18 pm

We moved Creature off of the extension cord and moved it to the other wall, so it can have an outlet of it's own. We all played it a lot last night and it didn't reset, although I think some of us were hoping for a reset during Fred's GC run.

The battery terminals are a little corroded on Indy. We'll get a new battery holder if the terminal scuffing doesn't fix it. We also put a stronger right flipper coil to hit the ramp better and a weaker upper flipper, so the ball doesn't bounce out of the lock.

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Re: C-Bar

Postby FHF on Tue Oct 19, 2010 4:23 pm

Haha! Yeah, I was sweating that creature reset! Luckily fate was on my side, along with a 400 million super jackpot :twisted:
Win as if you were used to it, lose as if you enjoyed it for a change. - RWE
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Re: C-Bar

Postby PatC on Wed Oct 20, 2010 12:26 pm

Last night the right flipper on Creature went out.

And by out, I mean started sticking up and staying up... in the middle of a dollar game, no less.

That's okay, because we took our dollar game over to Pinbet or whatever, and played "pinkie" games. Which is as bad as it sounds.

-p.
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Re: C-Bar

Postby eric on Wed Oct 20, 2010 1:22 pm

Pinky plunge 4-eva.
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Re: C-Bar

Postby Opto on Wed Oct 20, 2010 2:09 pm

It was Jackbot's first time - I wonder if he's recovered.
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